Monthly ArchiveNovember 2015

Twitter Essay Critical Response #2

 

Once again as part of our Digital Humanities course, my class and I were required to write a “Twessay” about as specific topic as detailed by our lecturer, Donna Alexander, in a tweet:


When discussing the future of storytelling, people often refer to the introduction of the digital medium as the evolution of narrative. However, just because something is in digital form, does not make it an innovation. For example, there is very little conversion from books to the digital form. An analogy of this would be watching a movie on a VCR tape, before converting to a cd. Just because the medium on which the story is viewed has changed, does not mean innovation or evolution has occurred. The way we know that something has changed is when our experience with said thing has been altered. In this sense the future of storytelling is not in that of eBooks, but in that of interactive storytelling, most notably that of video games.

In my “Twessay” I brought my thoughts on the future of story to the forefront of my essay:


For centuries we as a race have heard stories been told. Now with new technology we can interact with these stories, often turning them into games. This new interactive element makes storytelling more engaging and compelling to individuals, who feel that they are more important to the story than ever. Video Games like “The Walking Dead”, “Mass Effect and the more recent “Until Dawn, are all examples where the games ability to allow people to interact with the story has propelled the games to massive popularity.  I truly feel this is how storytelling has evolved the most in recent times, and will continue to evolve and become more and more interactive with their audience

I feel like my sentiment for the future of storytelling is echoed in Patrick O’Toole’s “Twessay” when he writes:


Similar to myself, Patrick recognise the importance that interaction with the narrative has on the future of storytelling. However, while he does recognise the obvious benefits that the new digital age has for these stories, Patrick says that it is not the tools themselves which are causing the evolution of the art, but the way they are used. Patrick also includes a link to the website “Interactive Narratives” which is a website which collects interactive pieces written by journalists across the globe in order to highlight their work.

In another interpretation of the title, Senan Clancy in his “Twessay” discusses the way storytelling as a whole has benefited from the introduction of the internet and the impact of the digital age.
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Senan outlines how storytelling is becoming more accessible to people and spreading more rapidly to individuals across the wold. The digital age also ensure the survival of the stories due to the intangible concept behind these stories remaining online forever for the future to see. This is an evolution in another way, one that ensures the continuity of storytelling for generations to come.

So while the internet plays a crucial role in the evolution of storytelling, including the protection of it, I feel, it is the interactive side of storytelling which allows for evolution to take place.

References:

  1. Donna Alexander’s Twessay: https://twitter.com/americasstudies/status/665120041894060032?ref_src=twsrc%5Etfw
  2. My Tweet:                   https://twitter.com/LukeJohnCrowley/status/667398082217250816?ref_src=twsrc%5Etfw
  3. Patrick O’Toole’s Twessay: https://twitter.com/paddykoolster/status/667330344106987520?ref_src=twsrc%5Etfw
  4. Senan Clancy’s Twessay:  https://twitter.com/senanclancy/status/667375563905114112?ref_src=twsrc%5Etfw
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